The interactive object was abstracted into the simplest of forms: a cube. Keeping the form fixed allows to explore the intricacies of behavior, in a collection of 20 objects with very different personalities. the cubes were made transparent to reveal what is usually hidden, and to celebrate the beauty and richness of the world of electronic components.
the cubes are built to be played with. Each has a word on it – tap, shake, push, make shade – that calls to action, but leaves room for exploration. We invite visitors to the installation to engage with them and discover what each does. Those who engage even further will discover opportunities for inter-relationships between the cubes and for co-action with other visitors
The CUBES project was a commissioned by the Design Museum Holon to create a project that would be part of the exhibition “Decode”, visiting from the Victoria and Albert museum in London. Since then it has been presented in the TEI 2013 conference in Barcelona and in the Ars Electronica campus exhibition in Linz, Austria (2013), Kiev design week and more.
The CUBES project was a collaborative work. We asked people from the makers community to adopt a cube and implement its behavior.
CUBES is built on open source hardware and shared knowledge. The information is free for use, under the CC license.
Commissioned by Design Museum Holon, for DCODE exhibition
Collaboration with Eran Gal-Or, Michal Rinott, Shachar Geiger